Laura Colmenares Guerra


11.05.2023 - 11.06.2023

ULT XL Ateliers, Rue Wiertz 23
1050 Brussels (B)

The Ríos Trilogy by Laura Colmenares Guerra is an extensive project consisting of three chapters exploring the Amazon Basin from local and global perspectives. It offers a perspective on the region that aims to understand how people within traditional Western thinking relate to Amazonia. Through different approaches, the Trilogy attempts to understand the meanings and definitions attributed to this territory. It also sheds light on the history of colonisation and how it has impacted Amazonia, providing insights into the current socio-environmental threats facing the region.

The Ríos Trilogy is composed of three chapters:

Interactive, experimental research tool that allows mapping information related to the Amazons Rainforest on social media.

21 ceramic 3D printed speculative cartographies emerging from the digital hybridisation process of Amazonia-related data and the actual topography of the Amazon basin.

CHAPTER N.3.: R€¥€R$€
Virtual Reality (VR 30') piece that underlines the existing tensions where human, cultural and environmental aspects rub with power, economics and multinational interests in a context of climate stress.

Vernissage Thursday 11 May from 18:00

Opening hours
Wednesday to Sunday 
14:00 - 19:00

Please note that R€¥€R$€ is 30 min. VR piece.
To make sure you can experience it, please book your time slot. 

Residency at Labverde

01.09.2022 - 10.09.2022

Amazon Rainforest, Brazil

Laura Colmenares Guerra has been selected to participate Labverde - Arts Immersion Program in the Amazon.

Laura will be working on 360º cinematic images for a VR project that's currently under production.

REVERSE (video)



Work in progress
Brussels (B)

Laura Colmenares Guerra is working on RE/VERSE, the 3rd chapter of the Ríos Trilogy.
RE/VERSE is a Virtual Reality (VR) piece that deepens into the complex situation of Amazonia: The ancestral indigenous populations and the biome of the Rainforest are endangered by the extractive practices operating in the region and the commercialisation of commodities distributed to the rest of the world.

RE/VERSE is conceived to generate a VR experience that underlines the tensions present in the territory by the pressure between the local and global perspectives. Where human, cultural and environmental aspects rub with power, economics and multinational interests in a context of climate stress in which the importance of preserving this unique ecosystem is vital for the survival of the current life on Earth.

Ríos Trilogy 
- Chapter I: RIVERS // AMAZONIA geo-linguistics online application
- Chapter II: RÍOS // sculpture series based on the nineteen major sub-basins of the amazons
-  Chapter III: RE/VERSE - VR

Land/scape N.1 in F.A.S.T /// Femmes Arts Sciences Technologies

11.03.2022 - 06.03.2022

U.L.B - Université Libre de Bruxelles
High Voltage Laboratory of the Ecole Polytechnique de Bruxelles, Brussels (B)

Ohme invites you to F.A.S.T. Femmes Arts Sciences Technologies, an exhibition shedding light , from an historical and artistic points of view, on the invisibilization of women in the history of art, science and technology. 

Land/scape N.1 by Laura Colmenares Guerra is the first of a series of installations/sculptures, based on ongoing research that deals with the notion of landscape in relation to the Western conceptions of nature and natural. The series explores how these geopolitical concepts are found in the periphery of what we consider artificial structures or conceived by the Human. The notion of nature that arises from the relationship between aesthetics and geography involves a narrative constructed both visually and linguistically. Both logics, the representation and the categorization of the world, correspond to a utilitarian ethic. They encode, categorize a visual order and generate hierarchy.

The strategy of framing material reality transforms the environment into a mental structure through which the subject in the West establishes its relationship with the cosmos. The notion of landscape cannot be reduced to its physical reality, or to the natural sceneries it represents; it is actually extra – natural, it conveys the particular relationship between society and its environment.

Laura Colmenares Guerra


19.10.2021 - 20.10.2021

Brussels (B)

During a two days symposium taking place at Bozar, we invite you to focus on the future of Artificial Intelligence and its impact on our living environment, cities, communities, and culture – a future in which AI will become “our nearest neighbour”. Curated by Jurij Krpan and Pau Waelder, this event will bring together researchers, entrepreneurs, creatives and artists, who will share their expertise on AI in Europe, addressing topics such as AI and creativity in the arts, and the future of living with AI.

Over the two days of the conference, we will host in parallel, and for the first time at Bozar, a hackathon entitled “Hack-à-deux”, on the theme Living with AI, our nearest neighbour. The hackathon is a creative marathon, in which two artists will be paired with three researchers, scientists, engineers or curators to answer a specific challenge dealing with the future of our life with AI in no more than 48 hours. The results of the hackathon will be presented to the public at the end of the symposium during the last panel. 
“Hack-à-deux” with  Dries Depoorter, Laura Colmenares Guerra, Alex Verhaest, Bohdana Kohorod, Kristjan Jansen and Guillem Alenyà.

Full programme & tickets for Day 1
Full programme & tickets for Day 2

Not able to come to Brussels on 19 + 20 Oct.’21?
We will be live-streaming the symposium via Zoom.
Please register in advance to obtain the Zoom-link. 
Registration for the live-streaming of Day 1:
Registration for the live-streaming of Day 2:

​​​​Find out more about the Future of Living and start interacting with the AI.

Lagunas & Rios Trilogy

08.09.2021 - 19.09.2021

Scopitone 2021
Stereolux, Nantes (FR)

Lagunas is a fictional & interactive installation, a triptych between memory, death, and water. Prehistoric landscapes are the scenario for the chronicles of a drowning man, disclosing the rarity of water on Planet Earth.

Lagunas is dark, still, and somber. Silent landscapes, dying fish, the water of a thick dark lake, seaweed and mud cover the depths. Below the surface, a man drowns. From the abyss, archaic rocks are attracted by magnetic forces. Drilling machines emerge, turning between the cliffs, intercepting the stones in levitation and destroying the rocks, which fall back into the water. The abandoned body of the man, receives the impacts of the stones, wakes up, strives to save his life, and loses consciousness...

The drilling machines embody the hydraulic fracturing techniques used to extract fossils fuels from the shale rock of the Earth. The water contamination process consequence of the hydraulic rupture is visualized from close-up animations to larger-scale images where the fracking fluid travels through the pipelines reaching the groundwater. High-pressure impulsions cause the nearby shale rock to crack, creating fissures where fuels flow into the surface of the Earth, while rests of toxic fluids contaminate the water of the subsoil of the Earth.

Three water valves are used in Lagunas as interactive devices. When the water valves are rotated, image and sound are activated. Further than interacting with image and sound events, the level/amount of interaction of the participants is continuously analyzed. An interactive scenario adapts to the behavior of the spectators, allowing variations and deviations on the fictional order. The water tabs are used all along the experience as triggers & controllers for the interactive scenario of the installation.

The lakes and mountain landscapes have been shoot in Colombia, in the «Chingaza Natural National Park», a natural reserve located in the Eastern Cordillera of the Andes, in the northeast of Bogotá. The underwater images were filmed in a lake in the Netherlands, using a high-speed cinema camera (Phantom-Flex) and shoot at 300fps. The landscapes & underwater images are composited with 3D (CGI) generated images.

The Ríos Trilogy is an installation project based on the Amazon Rainforest territory1, understood from a local and global perspective. The project explores the relationship between language and the construction and definitions of territory (from the western perspective). The trilogy proposes a lecture of Amazonia based on observation and analysis of metadata - hashtags from social media2, combined with actual geo-reference data related to socio-environmental threats the territory undergoes.
Ríos explores visual representations, speculative cartographies that rise from the process of hybridisation of Amazonia related data.

Ríos - CHAPTER I: Rivers // Amazonia Geo-linguistics is an experimental research tool that allows mapping information related to the Amazons Rainforest on social media (currently only Twitter). We designed a tool to facilitate analysis and visualisation of semantics used in Twitter in an attempt to comprehend how western societies relate to the complex situation of the Amazons basin. The study wishes to introduce possible perspectives that spotlight the behaviour and conditioning of human societies that use social media and its semantic structures to communicate.

With a humble and empirical approach, we grasp the immense mass of data emerging from Twitter, the hashtags, hashtags co-occurrences and the information contained in the messages where the hashtags are included. This information is continuously archived on a database. We run algorithms on the database to generate statistical data.

The results of this analysis are applied to the geo-referenced marks where socio-environmental threads have been identified, performing experimental interventions on the actual topographic data of the Amazonian territory.

Ríos - CHAPTER II:  RÍOS // sculpture series proposes a series of speculative cartographies that rise from a digital process of hybridisation of Amazonia related data. The cartographical work produced in Ríos results in a series of nineteen sculptures. Each sculpture is based on topographic data from a territory delimited by the hydrological sub-basins forming the extensive Amazonian basin and the major tributary rivers nourishing the Amazons River:

Japurá-Caquetá / Iça-Putumayo + Napo + Nanay / Marañon + Huallaga / Javari + Jutaí / Ucayali / Juruá / Purus + Tefé / Madre de Díos + Beni / Mamoré + Guaporé / Madeira + Aripuanã / Juruena + São Manoel + Abacaxis + Tapajós / Iriri + Xingu / Araguaia / Tocantins / Mearim / Trombetas + Jari / Branco / Negro / Amazon floodplain

Exhibition SCOPITONE 2021
Mini Conférences SCOPITONE 2021

RIOS // CAQUETÁ - JAPURÁ & JURUÁ in 'Code is Law'

09.01.2021 - 28.02.2021

Paris (F)

Ríos is a series of sculptures based on the topography of the Amazon Basin; they explore the relationship between language, specifically in social media, and the construction of territory in visual, symbolic and conceptual terms. The project introduces a reading of the Amazons basin’s topography based on observation and analysis of metadata - hashtags from social media, in combination with geo-referenced information related to socio-environmental issues associated with the basin’s territory.

Ríos proposes a series of speculative cartographies that rise from a digital process of hybridisation of Amazonia related data. The cartographical work produced in Ríos materializes as a series of thirteen sculptures. Each sculpture is based on topographic data from a territory delimited by the principal subbasins conforming the extensive Amazonian basin and by the main tributary rivers feeding the Amazons River: Tocantins, Xingu, Tapajós, Madeira, Purus, Ucayali, Marañón, Napo, Putumayo -Içá, Caquetá -Japurá, Juruá, Negro, Trombetas.

On-line application
Code is Law

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